Chapter 2: More Than One Way To Skin A Cat Mention the perfume, then the chimney smoke. Then the drawers to get the insult letter. Take the white hair on the plant to the left of the door. Put the blue book in the missing space of blue books.ĭo the same for the red book and enter the doorway.
Outside, use the screwdriver on the door to the right. Then the tile on the wall to get the red book. Leave and enter the ? door to the far left. The picture on the wardrobe for another clue. Go inside, head upstairs to the ? roomĬlick on the painting and take the blue book. Look in the trash for the broken screwdriver. Inspector Waffles Walkthrough: A Quick Summary Of The Card Locations.Chapter 2: More Than One Way To Skin A Cat.Undergate, and you'll be able to attack him there and still collect the bounty on him. Note: Supposedly, if Rabid Red gets away, then at some point he'll show up in It won't make any difference if you convince Drake to add Sami Horngold to his crew. And just for completing the quest, you'll earn 1600 xp. If you kept all of the captive crewmembers alive, then Drake will reward you withĪloster Drake's Falchion. When you return to the Harbormaster's Office (#2), if you killed Red and looted his head, then Harbormaster Grenn will reward you with 5000 gp and 400 xp.
Heavy Crossbow +3 plus some other odds and ends elsewhere. Rabid Red's Head on Red (if you killed him), and a This battle, even if Red is involved, should not be too difficult, and afterwards, when you loot the bodies and containers in the hideout, you'll find Regardless, you'll have to do some fighting, because even if Red escapes, you'll still have to deal with his remaining pirates, including a pirate wizard. If you attack Red, then you'll get the opposite result. If you agree to Red's deal, then you'll gain influence with Mantides but lose influence with Charissa and Rinara. This decision will affect your companions more than it will the quest because even if you attack Rabid Red, you'll probably be able to kill him quickly enough that none of the crewmembers will die. If you allow him to escape, then he won't kill any of the captive crewmembers. In the back room, you'll meet Rabid Red, and he'll try to make you a deal. If the four pirates don't rush in and assist the guard, then they'll stay in the back room and assist Rabid Red.
Note: It's actually better to fight the pirate guard. One way or the other, you'll end up with a key that will allow you to enter the back room of the hideout. Otherwise, you'll have to fight him and four other pirates. If you intimidate him, then he'll leave peaceably. Inside the hideout, you'll run into a pirate guard.
Harbor Loop (#3), and he'll ask you to rescue his crew before the city guards get involved and mess everything up. Drake will then mark the location of Red's hideout in the When you talk to Drake, he'll admit what really happened - that Rabid Red killed Galandaro in a mutiny, then captured Drake's ship, and now is holding Drake's crew captive while he waits for Drake to claim the bounty for him. This will send everybody in the Harbormaster's Office into an uproar, and Drake will finally decide that he should confide in you. She'll volunteer to identify the head, but when she does, she'll mention that she's seen Rabid Red, Galandaro's first mate, skulking around the docks recently. To resolve the situation, you'll need to talk to Sami Horngold back in the Bent Mermaid Inn (#1). When you talk to Grenn, you'll learn that while he believes Drake's story, he won't pay the bounty until he finds someone who can verify that the head actually belonged to Galandaro. You'll find Grenn in the Harbormaster's Office in the However, when you talk to Drake, he'll claim that he hasn't received any reward money yet, and that you should talk to Harbormaster Grenn if you don't believe him. To get access to him, you'll have to bribe, bluff, or intimidate his door guard, Breel. Inside the inn, you'll discover that Drake is hiding in one of the back rooms. They'll let you know that Aloster Drake is inside, and that he just received a 5000 gp bounty for bringing in the head of the dread pirate Galandaro. After meeting with Pentical Bleth (see the quest entry forĪn Unexpected Message for more information), the next time you visit the Bent Mermaid Inn in theĪrena District (#1), you'll meet some drunken commoners out front.